When Satoru Iwata unveiled the Wii Music, Nintendo was hoping that curiosity of people would persuade them to go and buy it. But, the Wii Music turned out to be a great disappointment for Nintendo. Mr. Iwata was greatly upset and commented on the reactions of the consumers as how Wii Music appeals only to a narrow audience. Mr. Iwata said in Tokyo that Wii music is software that evokes two most extremely different reactions from the consumers. There are people who highly appreciate it and those who do not appreciate it at all. Wii Music had been unfortunate to be the case of the latter.

The holiday season proves to be a booming time for game sales. Kotaku gives information that the sales were down as things did not go as planned. Nintendo has a stronghold for game in Japan but Wii Music has been rather slow in sales.

 
 

Nintendo confirmed that the DSI gaming hand-held will hit the US stores on April 4. It will have the retail price of $170. The rumor that cropped up last month finally was officially confirmed by Nintendo. The new colors of the DSi will be blue and black and as the trend goes for Nintendo, new colors will soon follow.

The DSi is already available in Japan and is an evolutionary upgrade of the very popular Nintendo DS Lite. The new model has larger screens with two cameras with an SD slot. The unit will have the Wi-fi connection through which games could be downloaded via the new DSi online shop.

 
 

Plans were announced for bringing America’s #1 educational bestseller Brain Quest to the Nintendo DS handheld system. This plan was announced by The Casual Entertainment label of Electronics Arts Inc.  EA would release this game in partnership with the New York based Workman Publishing Company. There would be two Brain Quest games released by EA which would be centered on the series based on the curriculum. This series has already sold more than 28 million copies, one for students of third and fourth grade and another for students of fifth and sixth grade.
 
Brain Quest is EA Casual Entertainment’s first educational game and it is thrilling to have it spaced on video game as well. The VP of Casual Studios, EA Casual Entertainment states that the series on the DS would provide the today’s high-tech savvy children with an educational experience that is interactive, engaging and fun.

 
 

The new releases last week could not prove any better nor energize the Japanese charts. Namco Bandai’s Tales of the World: Radiant Mythology 2 on PSP still holds the first position even though its sales were only 45,000 units.

At number two was the highest new entry of Sony’s Demon’s Souls for the PlayStation 3. This game has been developed by From Software and is a spiritual sequel to the company’s King’s Field role-playing game series. The game sold 40,000 units in its very first week of release. The other titles below the 10th position indicate to have sold 15,000 units or less. This includes Nintendo’s Another Code: R, Gateway of Memory for Wii at number 11.

 
 

The New Play Control Version of the Metroid Prime will be released on February 19th followed by a later release for Metroid Prime 2. There is a possibility that more Metroid Prime content could be on the way. This would complete the Metroid Prime trilogy on the Wii in Japan.

A Japanese portal site is opened by Nintendo for the franchise that offers you to take a look on the two Wiimakes and Metroid Prime Corruption. There are a couple of lines of text reading at the bottom of the page that grabs the attention reading “Another Side Story-coming soon-“and “The Metroid Prime history followed from the perspective of a space pirate.”

 
 

Gamasuta’s weekly column, “Sailing The World” provides an important update of sales patterns worldwide. These sales are of the top five sellers for every available platform in the United States, Japan and Europe.

According to the present week’s charts, including the data taken from February 5th, 2009, Halo 3 and Call of Duty: World at War is at the top of North America’s XBox 360 software sales chart. Star Ocean: Second Evolution and Mario Kart DS drive sales on portable.It is interesting to note that in all the sales charts of Japan, North America, and UK, Wii Fit is among the top five best selling Nintendo Wii games.

 
Too Famous 01/31/2009
 

Okay, let’s get this straight. Everyone loves Nintendo. Not only that, but I have always loved Nintendo, and, even though I personally consider the Wii a disaster of a system (the rest of America seems to disagree with me), I WILL always love Nintendo. But you know what I don’t love? Nintendo pretending that the Wii and some of its biggest games aren’t as popular as they are.

You’ve been waiting to get Wii Fit ever since it came out last year and haven’t been able to score one since. And why is that, you ask? Because Nintendo is pulling the ‘ol Olive Garden trick. If you don’t know what I mean by this, then go to Olive Garden and see for YOURSELF. The balance board, by my understanding, is just a long plastic board with a sensor in it that monitors weight and force. So really, it’s just a really big scale that has the ability to read your movements. Am I right on this assertion? And then, you have the game itself, and you can’t tell me that Nintendo can’t mass manufacture.

 
Snow Board Now 01/31/2009
 

If your Wii Fit doesn’t lie useless with other fitness equipment purchased with the best of determination, it's time you take it out. A snowboarding game is the perfect fit for Nintendo's unusual and wildly successful controller, and Road Trip makes the most of it. With the board aligned lengthways, shifting your weight to manage your character while hurtling down snow-covered mountains at pulse-raising speed is a lot of fun. A mixture of mid-air tricks can be performed with a combination of feet movements and button presses via the Wii Remote controller in your hand. It's initially tricky but feels reasonably authentic and enjoyable - far superior and more challenging to the alternative of playing without the balance board.

The game presents five diverse locations including Japan, Switzerland, Canada and Chile, with snow-covered runs that comprise huge jumps. You can choose from a variety of characters that offer different attributes such as faster speed or better trick-landing abilities.
Elegantly calculated events mix racing challenges, trick runs and scavenger hunts with multiple objectives facilitating replay. An amalgamation system encourages players to string maneuvers together in order to build higher scores.

 
Ice It 01/27/2009
 

Shaun White Snowboarding on the Xbox 360 and PlayStation 3 has a fuzzy and quite boring version of the popular winter sport. Featuring sprawling mountains that looked pretty but provided little in the way of content, the game spent more time forcing you to hunt for coins hidden across the generous environments than letting you take part in real snowboarding competitions.

The wide-open mountains have been replaced with well-constructed paths down chilly slopes, the inane quests for secret coins have been scrapped, and the stress has been placed on pulling off wicked jumps and crazy tricks.

 
Core Gaming 01/27/2009
 

Describing regular gamers and the games and their choice of play, the Pew survey results clash with the AP story's ‘core gamer’ angle. The AP story cited several examples of core gamers, all younger and middle-aged men. However, according to the Pew data, while young people are far more likely to game than senior citizens, those seniors are more likely to play more owing to the fact that they have more free time. Moreover, recent sales data shows consumers are spending more on casual gaming titles, such as Wii Fit and Cooking Mama.
A quick look at Amazon's best selling games shows Wii Fit, Mario Kart, Club Penguin for DS, and Wii Music in the top 10. The only core title to make it into the top 10 was Call of Duty: World at War. VG Chartz shows a similar trend -- four of the top five games are casual games for the Nintendo Wii, arguably the one console not designed for the typical hardcore gamer.

 

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